AI Insights · Timothy · April 2023
Top 5 City Building Games on Android in South America, Q1 2023
Discover the performance trends of the top 5 city building games on Android in South America during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 city building games on Android in South America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared.
The Simpsons™: Tapped Out from Electronic Arts experienced a steady increase in weekly revenue, peaking at approximately $2.4K in mid-March. Weekly downloads showed a decline from 45.6K in mid-January to 25.4K by the end of March. Active users remained relatively stable, starting at 222.6K and ending at 204.4K.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES had fluctuating weekly downloads, starting at 37.4K in late December and reaching a high of 65.5K in mid-February before declining to 18.5K by the end of March. Weekly revenue remained low, with occasional peaks, such as $31 in mid-March. Active users saw significant growth, peaking at 90.6K in mid-February before dropping to 29.9K by the end of March.
Megapolis: City Building Sim from Social Quantum Ltd showed a consistent increase in weekly downloads, reaching a high of 24.9K in late March. Revenue fluctuated, peaking at $811 in mid-January before decreasing to $299 by the end of March. Active users followed a similar trend, starting at 13.5K and ending at 22.3K.
SimCity BuildIt by Electronic Arts saw its highest weekly revenue in mid-January at $10.1K, with a general decline to $7.1K by the end of March. Weekly downloads peaked at 22.9K in late January before dropping to 15.1K by the end of March. Active users increased from 207.9K to a peak of 285.9K in mid-March before settling at 255.8K.
TheoTown from blueflower experienced a rise in weekly downloads, peaking at 14.2K in mid-February. Revenue remained modest, with the highest weekly revenue of $288 in late January. Active users were relatively stable, starting at 205.6K and ending at 206.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.